Consider helping out in updating the wiki for 3. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets unless specifically targeted. Right click to remove from a socket. It has 0. Sign In.
Updates based on the current game data have begun. From Path of Exile Wiki. Jump to: navigationsearch. Unique Items. Amulets Belts Rings Quivers.
Body armours Boots Gloves Helmets Shields. Life Mana Hybrid Utility. Hidden category: Derived items. Navigation menu Namespaces Page Discussion. Views View View source History. This page was last edited on 11 Marchat Game content and materials are trademarks and copyrights of their respective publisher and its licensors.
All rights reserved. This site is a part of Fandom, Inc. Support Contact PRO. Jack in the Box Jack in the Box 4 Item Turn the crank, close your eyes, and pray to the gods for a pleasant surprise. The Skills granted by this item have been updated in line with Animate Weapon. The level 18 version of the skill adds to physical damage to the attacks of minions animated by it. This level of the skill can animate up to 13 minions. The level 20 version of the skill adds to physical damage to the attacks of minions animated by it.
This level of the skill can animate up to 14 minions. Both have a base duration of 20 seconds. These changes affect all versions of the item.The spell allows you to swap out your melee dice for your arcane or divine dice on a combat check using a weapon.
Why wouldn't I just carry an actual attack spell? I can't remember if this spell has the attack trait or not. The only reason I can see it being useful is if it does not have the attack trait allowing you to use arcane or divine dice against monsters that stop you from using the attack trait against them.
It doesn't add the magic trait either IIRC. Sorry just saw it last night and don't have it in front of me. If I'm wrong I'd love to hear the good uses it does have. It just didn't seem obvious to me why I would want it over another spell. But I couldn't find anyone. The two obvious ones, Feiya and Alahazra, can't pack weapons anyway.
I suppose it's useful if you acquire one and you're stuck with it during the scenario, but that's a strange contingency spell to carry around. Lem and Lini could get a slight upgrade out of it with a bigger die and likely higher bonuses depending on how they've been upgraded. But it seems like a very marginal improvement over their already-decent Melee powers.
Now, once you start looking at the Class Deck characters, it actually gets a little better. For example, the wizard Darago keeps 2 weapons in his deck, despite not having any Melee skill. I could see it being somewhat viable for him, but that's really it. Well a weapon can give a combat check some traits like swashbuckling, piercing May come very handy in some cases.
For a monster hard to deal with but with a specific weakness to those traits, you may see quite an advantage. Plus I don't have the game in front of me maybe some cards like daggers can be played as second weapons but not as an addition to a spell. And so on. What is the recharge check on it? Given that weapons tend to allow for more dice if the weapon is discarded, and if Animate Weapon had a low recharge check, it might be a combo some casters could use that would allow them to do more damage than an attack spell and with a lower recharge check.
Yeah, the first time we drew it we puzzled over who would even bother. It's not so much about would anyone ever use this? I'm in agreement, you'd be better off with an attack spell.
Which is a shame, since I like the idea behind it. Now, if it could be used more than once That would be a different story. Or if it replaced itself somehow - drew a card, searched for the weapon, whatever.
As is, though, it's basically a crappy stat stone more powerful but far less flexible. Darago would probably like it, Melindra too, but as has been noted at length elsewhere, the Wizard Class Deck is largely composed of cards the wizards don't really want, and this spell is absent Swashbuckling is just as much a bane as a boon sometimes. A few monsters add to their checks if you are using swashbuckling.
Good points on durago though. I have another group playing with him in it, Maybe I'll stuff it into that group's boon deck instead as he could get actual use out of it. It seems generally not difficult to get the swashbuckling trait onto checks and yah we couldn't find anyone in the group last night who would even on a mathematical level benefit from using it ever. Oloch has WAAY better options and seltiel just plain doesn't care, Feia can't even pack a weapon reliably Now I'm curious if it is an attack trait spell.
He would get also get to recharge it with that pumped up check as well.Benefit : The magus can expend 1 point from her arcane pool as a swift action to imbue a single weapon she touches with the ability to fight on its own for a number of rounds equal to her magus class level. The weapon deals its standard damage, including any bonuses and abilities it gains from magical enchantments.
If the base attack bonus is high, enough it can gain multiple attacks. The weapon never gains a flanking bonus, nor does it provide one for another attacker, and her feats do not aid its attacks. It acts on her initiative count. It must remain within feet of her. She can direct it to attack a foe as a free action when she first uses this ability to animate the weapon, but on subsequent rounds, she must use a move action to set it against a new foe.
If its current foe is defeated, the weapon automatically moves to attack the closest enemy. The weapon never willingly attempts to move farther than feet from the magus.
Animate Weapon & Summon Raging Spirit Necromancer Build Guide (PoE Delirium 3.10)
It does not gain attacks of opportunitynor does it provoke them, unless an opponent tries to grapple it. In that case, it gains an attack of opportunity against any would-be grapplers. The weapon can only make one attack of opportunity each round. The magus can attempt to animate an attended weapon as a swift action she need only make a successful disarm combat maneuver to affect the weapon, resolve the disarm attempt as normal.
The Secrets of the Magus. CopyrightSteven D. Author: Steven D. Toggle navigation.
Section Copyright Notice. Patreon Supporters.View Staff Posts Post Reply. Update for 3. Elemental scaling and upfront damage scaling is better. The build still somewhat works with Dendrobate but the damage is really low without an insane amount of Wither stacking, and even with 20 wither stacks it's not better than what elemental can do. Things to be added. More information in general Guide on editing filters to make animate weapon filters Video guide on Animate Weapon.
Introduction - What is this build and how does it work? This build is based off the skill, Animate Weapon. On top of that, you have high numbers of weapons throughout the map. Videos of my Animator in action. This section is my old top-end bow version that hit on BHC.
This is about as high tier in gear as you can get, your build will probably not use a bow for some time - the build itself is much more budget. First things first, you'll want to try to buy a high quality Animate Weapon and start leveling it in your offhand as soon as possible.
Quality gives movement speed for the weapons which is very important as it lets them get from mob to mob faster as well as makes them able to keep up with you. The most efficient method of leveling I've found are Summon Raging Spirits. Run Hatred on Generosity and use a mana flask. May expand on this later. Ascendancy points. We will be using a Necromancer Ascendancy for this build. This means you can use bone offering while leveling to be super safe, or flesh offering to go faster.
It is up to you which one you feel is better to take first. Transitioning into Animate Weapon. Now that we are level 75 or higher, we can start our respec for Animate Weapon. First things first is to make sure we have the gear to transition. Severed in Sleep version. Starting out gear. This means we can play self cast on a 5 link, or totem on a 6 link.
Resists in addition are always nice.Consider helping out in updating the wiki for 3. Animate Weapon is a spell that animates a melee weapon on the ground as an allied minion.
Right click to remove from the Socket. The weapon is permanently consumed. If the "Key Pickup" option is enabled in the UI tab of the Options menu, the "Highlight items and objects" key must be held down in order to cast Animate Weapon. Attempting to animate a weapon with an item level higher than the level of the gem allows will cost mana and perform the cast animation but have no effect. Enemies can be hit multiple times where these overlap.
Right click to remove from a socket. Animated Weapons are flying monstersmeaning they can fly over small obstacles. Flyers also can't be damaged by ground effects e. Flyers can travel over non-flying monsters without blocking their movement. Animated Weapons are minions that are considered to be using the original weapon animated. It does not grant a bonus to your character, but to skills in sockets connected to it.
Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Fetching data The following unique items are related to Animate Weapon:. The following helmet enchantments affect Animate Weapon. Sign In. Updates based on the current game data have begun. From Path of Exile Wiki. Jump to: navigationsearch. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets unless specifically targeted.
Official Path of Exile Forums. Retrieved January 30, Active skill gems. Hidden categories: Base items Out of date information Pages with unsourced statements.Protip Confused? Take a short tutorial. Note that importer will try to fill as many fields as it can so be ready to adjust search parameters. This field allows you to search items based on their name. Note that this field only accepts full words.
For example, scouring is a valid query but scour will yield zero results. The min and max fields here are not to be confused with Physical Damage minimum and maximum damage. Instead, these are calculated as the average value. For example, consider an item with Physical Damage: — For that item to appear on search results page the min field should be set to something less or equal than and max to something greater or equal than it. DPS damage per second is calculated as a multiplication of average damage physical and elemental combined and APS attacks per second.
It's calculated the same way as DPS but only elemental damage is considered. Works the same way as "Colors", but all sockets will be linked. For example, to find items suitable for vendor's chromatic recipe you should enter 1, 1, 1 here.
Do not confuse implicit modifiers with explicit. An item can only have one implicit modifier. In game it's the one displayed above the horizontal line. If you're still unsure what this means, consult the wiki: Implicit modifierItem Affix Explicit mod.
You can have multiple mod filter groups. For an item to be displayed on the results page it has to match all groups. Read more about filtering items like a pro here. Note that this filter isn't perfect.View Staff Posts Post Reply. All equipment is the same.
Watch the video. Drox 3. About c After that, you will also need expensive equipment to fight the end game boss. About ex Animate Guradian AG is very important for this build. Add expensive equipment to the AG. AG is not invincible. AG can die. When an AG dies, it loses what it is equipped with. I like it because it is a fun build.
Act Run. Lv I do not write act run Guides. Passive is very similar to Summon Raging Spirit. Find a Summon Raging Spirit development guide. Please refer to Low Cost Starter Gear. If the gem level of the AG is low, the AG is more likely to die. Low Cost Starter Gear. Middle Cost Gear. Step1 cost ex Increase the defense of AG. Many AWs will spawn. Increase firepower. Click here for frequently asked questions. Questions What are your using that your animate guradian never dies from infernal legion?
Answers AG has very high life regeneration.